Command and conquer generals, The rise of the reds: Submod Empire Pacific Alliance It is a submod that adds a new faction based on Asia Pacific, adds a set of new units, special effects and new mechanics that can be distinguished from the other factions based on The rise of the reds. This hobbyist mod tries to highlight that new mods from new people are not always 100% capable of creating their own. For example, I don't have any experience in 3D modeling, but I do look for it to improve and try to make it more original than using parts of other models as if they were a Lego puzzle. But at least something was achieved. Anyway, this mod is in a beta testing state, it is not 100% stable but it will be worked on later to give a better gameplay experience..."what difference does it make, I do it for fun"

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EPA: faction guide

News 2 comments


lessons for the good shogun by ImperialGerar

Faction: Empire Pacific Alliance

If you really want to be a real shogun, this faction should not be taken lightly. Don't think that just creating units like crazy and sending them to the battlefield would ensure the battle. Let me tell you that you have lost.

The mechanics of this faction are not like the others, keep in mind that like the GLA it has its own command truck. The EPA has it the same way but in a different way. Just as the USA units are expensive, this faction is also more expensive, for that you must also master the resources well. To tell the truth, it is not the same as all the other factions.

The key to this faction's combat mechanics is focused on this content. Don't expect much but you will have to know how to handle them, to be able to win a battle.

First, Just as the 5 Rotr factions have buildings with construction tiers (Tier1 and Tier2). They are the fundamental pillar for the advancement of the technologies of each of the factions.


At the EPA you have:
-Hight Command truck
-Armory
-War Academy center

Guide2

Secondly, there are these 3 units that are important. since they form part of the EPA pillar. The Hightcommand truck is not just any vehicle, nor is it suitable for exploration.
It is important to highlight its true importance, since it includes:

-Radar unit
-Major improvements to vehicles.
-Massive corrosion cleaning.
-Provides 50 credits over time.
-Requirements system improvements and more.

It is worth highlighting as an example, as one of its improvements is based on highlighting with a mini image. in which the need for said improvement is presented.

Guide1

Among the detectors, it is worth highlighting by default the gameplay of ROTR. Some units have a default icon as a detector, these units are the ones that represent EPA detectors.

Guide0

It is also important to highlight the management of resources in this game. These units are the ones you should depend on, if you want to know how to manage the necessary resources to be able to produce more troops.

Guide5

It should also be noted that EPA science systems are highlighted with a metallic icon. in which they represent in a simple way how to visualize the requirements of each faction. I recommend that you "read the properties of each science" then I will tell you why.

Guide3

Japan has a special difference with the other functions. It is necessary to highlight that the sciences must have better use, as well as Europe with some improvements to its smartbomb a neutron bomb. Something similar happens here but you should know how to combine them, since it is key to having more powerful units.

Guide4

if you are smart enough to handle these functions. You will be able to determine your handling on the battlefield, if you are a newbie and just click on anything, it would not help you at all. "You get frustrated and end up losing what kind of general you are", so take this good advice and let's go have a nice cup of tea after a game of shogi...


THIS MOD REQUIRED INSTALL RISE OF THE REDS

VERSION REQUIRED: Beta public 1.87_2.0

CREDITS By: MaelstromX103, Hunter, Zeke_Dlyoung

Rotr: Empire Pacific Alliance Beta

Rotr: Empire Pacific Alliance Beta

News

The Empire Pacific Alliance is incoming...........

Add file RSS Files
EPA.ControlBarPro

EPA.ControlBarPro

HUD

Adding ControlBarpro optional install.............

MiniPath Balance

MiniPath Balance

Patch 2 comments

New balance from japan and cost reductions........

ROTREPABeta0 5B

ROTREPABeta0 5B

Full Version 5 comments

Reupload new version and fix text..................

Post comment Comments  (0 - 10 of 107)
kitaharahiroe
kitaharahiroe - - 31 comments

Hello, creator. It seems that you showed the range and power of YAMATO battleship missiles to the audience on youtube. But I still want to complain here. Don’t you think this unit does not deserve to be called YAMATO? In terms of warships, its specifications should be that of a cruiser. It would be more appropriate to call it kongo, tachikaze, maya mogami, etc. Only the battleship class is qualified to bear the name YAMATO.

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Guest
Guest - - 694,652 comments

imperialgerar The ai imperial cannoniers didn't capture The oil derricks including hospital machine shop and etc can you fix it please

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imperialgerar Creator
imperialgerar - - 139 comments

I was investigating it but I didn't find any flaws, I tried oilderricks, hospital, airport...nope, nothing, are you sure you're not using other mods or other version?

Photos.app.goo.gl
Photos.app.goo.gl
Photos.app.goo.gl

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kitaharahiroe
kitaharahiroe - - 31 comments

Could this guy be saying that the Japanese AI's Imperial Artillery will not occupy neutral buildings?
If that's not the case, then I personally recommend installing genpatcher, starting it, and doing the game repair process. If it still doesn't work, then reinstall the mod.

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imperialgerar Creator
imperialgerar - - 139 comments

haaa.. you were referring to the AI, I'm sorry I still haven't been able to configure the AI ​​well since I haven't worked well with it yet. I am also aware that his capture is not responding to me.

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kitaharahiroe
kitaharahiroe - - 31 comments

I personally don't care much about the issue of hostile Japanese AI, but some people seem to care... Anyway, let's do everything step by step.
Regarding the balance issue mentioned earlier, I think the price of the Japanese army's troop training is actually very reasonable once you get used to it (the troop's tactical flexibility is pretty good), but the money production part is really a bit expensive. The power plant is 800.
Power expansion 1000
Money production is 2500 (this is a bit expensive. Considering the cost of Japanese troops and game balance, I think the price of money production can be considered to be revised down to between 1500 and 2000)

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Whyarewehere
Whyarewehere - - 82 comments

You have some great points about the balance, I tend to agree with you.

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imperialgerar Creator
imperialgerar - - 139 comments

Hello, I just realized something. of the files they package...wasn't the general.str there? ....
Haaaaa gomen gomen...ok i trust reupload ...

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imperialgerar Creator
imperialgerar - - 139 comments

Version 0.5b upload and string added....I am Sorry for my error..
add GLA towers

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imperialgerar Creator
imperialgerar - - 139 comments

Testing GLA defences

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Whyarewehere
Whyarewehere - - 82 comments

The Obelisk is cool. It really fits the GLA.

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